I had saved after fucking it up because I thought I had found an elevator when really it was a fake. There’s also another instance where pushing secret walls in the wrong order will fuck you out of a key and thus make the level unbeatable. Pushing secret walls with no indication in order to progress through levels is really not fun. The levels still have some instances of obtuse or overly labyrinthine design. The bats not having any alert sounds are also kind of annoying since they almost always get a shot off on you before you can kill them. Though having new visuals and sounds means relearning things like what an item is that you’re picking up or what enemy is alerted based on their new voice clips. Just having the new coat of paint also goes a long way in making it feel a bit less stale. The color change makes it easier to see ammo on the floor and the new wall textures help a ton in navigating the mazes. The expansions are especially a treat as they are much more colorful and the sound design is a bit more pleasant. The new bosses are a nice touch to look forward to. It’s simple but it’s nice attention to detail. It was also a nice touch hat you start each level inside the elevator as a safe zone and that the size is consistent with the exit of the last level. I do like the way the levels play around more with the assets and AI behavior. Most of my praises are the same as Wolfenstein 3D since it’s the same engine and gameplay. Only the pickups seem to have had their sound files unchanged, though the end level and boss gimmick for each is a rehash of the base game, so it is likely these were built on the bones of Spear of Destiny. They even added in a new bat enemy that carries a pistol and makes no noise when alerted. All of the textures, sprites, and many of the sounds have been altered, though they all have the same functionality. The two expansions offer up new levels and bosses as well, but they also make nearly a complete visual and audio overhaul.
There is a new final boss and upon defeating it you’ll get the ending sequence and a teaser for the first game to follow. On the final level you’ll grab the spear and be seamlessly transported into a new level where you’ll fight ghost enemies that can do lots of damage to you up close and can only be temporarily halted when damaged. There’s a sprite of vines you can walk through that blocks your view in some areas. In the base game there are some new wall textures, new music tracks, and new bosses. They are each split up into singular episodes of levels played straight through rather then the 9 floor split of the original.
#Wolfenstein 3d spear of destiny plus#
So once again you’re going through labyrinths, collecting stuff, looking for secrets, trying to find the elevators, and killin’ even more Nazis! The Steam version includes the original Spear of Destiny with its twenty some levels plus two mission packs, Return to Danger and Ultimate Challenge, which each have a similar number of levels including secret levels.
The gameplay is the same as the first game so I’ll assume you are familiar with that or my review of it before continuing. So you have to go gun them down and claim the spear from the clutches of evil. It is believed to hold supernatural powers and you can’t just let that power fall into the hands of the Nazis. Basically, this time around you’re on a mission to obtain the spear the was used in the crucifixion of Christ. It is the follow-up to Wolfenstein 3D but the story is actually a prequel.
#Wolfenstein 3d spear of destiny Pc#
Wolfenstein 3D: Spear of Destiny is a first-person shooter for PC by id Software.